The iPi Studio is not free but has a 30 day trial for the Basic version (up to 2 depth sensors/4 PS3 Eyes) The iPi Recorder is free and can be installed on multiple machines. This page has all the information needed to set up with 2 Kinects which is what I used.Ĭontains all the different configuration option links. ![]() On the page there is a section for Valve Source Filmmaker which is how to import DMX from iPi to SFM. 2) I shot a bunch of footage with four PS3 eye cams and my fingers crossed on the calibration. ![]() It wasn't that the video was too fast for iPi DMC (1.0), it was just too grainy to be useful. The reason they dropped pursuing 120 fps support was because of the poor video quality from PS3 Eye when capturing frames at that speed. This in not the same computer that I use for my main license so I won't be able to check the calibration on site. Brekels Install requires for 3 seperate and external and potentially buggy external and (open source drivers.) iPiSoft requires just a kinect (with included. Early on, the developers investigated using the PS3 Eye's ability to record 120 fps to improve capture quality. 1) I have a laptop so I can do portable recording. You can import an animation DMX (in default pose) into iPi Mocap Studio.There are currently 3 ways of doing this: Copied/pasted here:įirst, you need to import your character (or its skeleton) into iPi Mocap Studio, for motion transfer. Here's my situation which I could see other people falling into as well. export animation for your model, in ASCII DMX format.click " " -> "Create Animation Set for New Model".To create an animation DMX with default pose, you can add your character to your scene in Source Filmmaker and export DMX for corresponding animation node: Since it has a skeleton, it should be enough for motion transfer. Alternatively, you can just import an SMD file with your character into iPi Mocap Studio.There is a checkbox named Ascii in the top area of the export dialog. If you created a custom character in Maya, you should be able to export it in DMX model format.For example, SMD files for all Team Fortress 2 characters can be found in your SDK in a location similar to the following (you need to have Source SDK installed): C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\modelsrc\player\pyro\parts\smd\pyro_model.smd). The following properties make it a preferred camera for motion capture: High frame rate up to 60 frames per second (important for reducing motion blur and capturing fast motions like dancing, boxing or running). ![]() (Please see Valve documentation on how to do this). Recommended camera for use with iPi Motion Capture is Sony PlayStation Eye for PS3.
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